This course comprises six modules and is delivered over six weeks. Each module features self-study materials, interactive activities such as quizzes, multimedia presentations, short video and audio recordings and peer critiques, as well as facilitated, live online sessions. These weekly, live online sessions provide an opportunity to apply the content to practical and authentic examples drawn from the workplace, with the course culminating in an industry led expression session.
The six modules are:
1. A critical look at the past
- Begin with an exploration of the history of educational technologies. Examine why ‘game-changing’ initiatives have not succeeded in education and how to avoid future failures.
2. Gamification and games-based learning
- Examine the theories and key elements of gamification and games-based learning and evaluate the ways organisations are using these ideas in education and training.
3. Augmented reality, virtual reality and virtual worlds
- Discover the key features and educative potential of augmented reality, virtual reality and virtual worlds. Study the challenges for learning designers in using this technology and the impact on education.
4. Machine learning and artificial intelligence
- Learn how artificial intelligence and machine learning is being used in educational settings and the ethical concerns related to the use of this technology.
5. A critical look at the future
- Explore the future of educational technology and the critical skills to use to assess these technologies.
6. Expression session
- Engage in a practical workshop hosted by an industry expert that combines the ideas, concepts and tools developed throughout the course, putting them into practice.
This microcredential includes weekly, live, optional online sessions facilitated by an expert UTS academic, supporting self-study and online learning activities. The live sessions focus on applying the course content to practical and authentic examples drawn from the workplace. Regular formative quizzes throughout the course allow participants to track their progress.