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Real-time visualisation is an emerging tool in architectural practice. Through the use of software like Unreal Engine, architects can produce project flythroughs, rendering, interactive apps and VR experiences to support design and its communication. Real-time visualisation affords minimal setup, reducing the time and cost associated with the use of dedicated 3D visualisers. Importantly, it enables architectural experimentation throughout the design process, from concept development through to construction.
Within this course, you’ll learn the fundamentals of Unreal Engine, using the software to leverage existing digital models to produce visualisations alongside design changes.
You’ll also create your own 3D model and use it to study the effects of lighting and materials, cinematic cameras and movement through space, and interaction as they relate to architectural real time visualisation.
Course content is split across three key areas of study:
1. Form - You will learn to translate your digital model into a series of assets in preparation for visualisation. To do so, you’ll build optimisation skills and learn how to break your architectural design down into discrete components.
2. Character - Next, you’ll use Unreal Engine’s lighting engine and material editor to create an environment or ‘scene’ from your assets. You will also work through the post-processing steps to give character to your scene as a whole.
3. Curation - The last part of the course will focus on exhibiting the model you’ve produced using screenshots and videos. You will gain a fundamental understanding of framing views, photographic composition, cinemagraphic camera work and video editing. You will also see the potential for creating interactive elements and animation, giving you the skills to create live and responsive models.
By producing your own RTV model, you’ll learn how to:
Successfully completing the course will equip participants with knowledge and expertise in innovative and emerging digital tools. Participants will gain relevant skills in the application of these tools within the design field allowing for their use in various parts of industry-based projects.
This microcredential aligns with the 3-credit point subject, Real-time Visualisation for Architectural Design (80117) in the Master of Technology. If you enrol in this course at UTS after successfully completing the micro, specific credit is available for this subject. This microcredential may qualify for recognition of prior learning at this and other institutions.
This course is for professionals and academics who want to better understand, develop and communicate their design through contemporary software, expanding their capacity for visual media production. These skills are relevant to fields that provide spatial design services such as architecture, landscape, and interior design.
Face to Face learning through the use of digital tools
Assessment will be Pass/Fail
To pass the course, participants must have full attendance and complete all submission requirements as per the assessment criteria stated in the subject outline.
Morning and afternoon tea provided.
Full price: $2,500 (GST free)
Special price:$ 1,500 (GST free)
To help you build future-focused skills during COVID-19, this course is currently offered at a reduced rate of $1,500 (regular price $2,500).
Please note that discounts cannot be combined. A limit of one discount applies per person per course session.
Adrian Taylor is a practising architectural and computational designer at Cox Architecture, and a casual academic and researcher at UTS. He has developed and applied new digital tools for architectural design, development and representation in practice, and extends that work within his research at UTS.
Previously, Adrian has taught students to develop architectural design through RTV VR models. His areas of interest include the application of new digital and computational techniques to social and historical issues. These include heritage conservation, community and client engagement, and creating accessible communication modes for architectural design.
Learn about the digital tools that facilitate the design of urban processes in the built environment.
Learn to represent and understand architectural design by producing a real-time visualisation model.
Use 1:1 prototyping to design feedback loops between computational design and robotic fabrication.
Combine imaging software and video with urban-sourced qualitative data to design future cities.
Learn fundamental principles and project applications of architectural lighting design.
Use digital modelling, structural analysis and robotic fabrication to explore complex geometries.
Access and manipulate open GIS data sources for architectural, engineering and construction projects.
Explore the practical applications and integration of drones in architecture projects.
Create and navigate virtual reality environments to provide new insights into architectural design.
Create parametric designs for environmental and structural optimisation of architectural form.