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This microcredential is focused on the creation of immersive experiences through Virtual Reality (VR). Increasingly used by major architectural firms such as COX, BVN, Woods Baggot and Bates Smart, VR is a critical tool in the design and development process as it provides a 1:1 scale representation of architectural designs. This is valuable for both designers and clients as it provides insight into how the architecture would appear at completion, well before construction begins.
As a participant in this microcredential, you will learn to produce, view, and interrogate design using industry-standard VR tools and hardware. You will then prepare an Unreal Engine model for use in VR and learn how to provide interaction with the model for immersion into, and interrogation of, the architectural design.
This microcredential has been designed to equip participants with:
This microcredential aligns with the 3 credit point subject, Advanced Virtual Reality for Architectural Design (80113) in the Master of Technology.
The microcredential may qualify for recognition of prior learning at this and other institutions.
This microcredential is for professionals and academics with some knowledge of VR, who want to better understand, represent and communicate their design through contemporary software, expanding their capacity for visual media production.
These skills are relevant to fields that provide spatial design services such as architecture, landscape and interior design.
Full price - $2,500.00 (GST-free)*
Special price - $1,500.00 (GST-free)* - to help you build future-focused skills during COVID-19, this course is currently offered at a reduced rate of $1,500.00 (full price $2,500.00).
*Price subject to change. Please check price at time of purchase.
Course content is split across three key areas of study:
Your final deliverable will be a VR experience, exported as an executable file suitable for Steam-VR-compatible hardware. You will be expected to create your own interactive assets, materials and curation techniques in order to exhibit your design proposals.
Face to face learning through the use of digital tools strategies.
By producing your own VR RTV model, you’ll learn how to:
Assessment will be pass/fail.
Learn about the digital tools that facilitate the design of urban processes in the built environment. [16 days, avg 4 hrs/day]
Learn to represent and understand architectural design by producing a real-time visualisation model. [16 days, avg 4 hrs/day]
Use 1:1 prototyping to design feedback loops between computational design and robotic fabrication. [16 days, avg 4 hrs/day]
Combine imaging software and video with urban-sourced qualitative data to design future cities. [16 days, avg 4 hrs/day]
Learn fundamental principles and project applications of architectural lighting design. [16 days, avg 4 hrs/day]
Use digital modelling, structural analysis and robotic fabrication to explore complex geometries. [16 days, avg 4 hrs/day]
Access and manipulate open GIS data sources for architectural, engineering and construction projects. [16 days, avg 4 hrs/day]
Explore the practical applications and integration of drones in architecture projects. [16 days, avg 4 hrs/day]
Create and navigate virtual reality environments to provide new insights into architectural design. [16 days, avg 4 hrs/day]
Create parametric designs for environmental and structural optimisation of architectural form. [16 days, avg 4 hrs/day]