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This course is focused on the creation of immersive experiences through Virtual Reality (VR). Increasingly used by major architectural firms such as COX, BVN, Woods Baggot and Bates Smart, VR is a critical tool in the design and development process as it provides a 1:1 scale representation of architectural designs. This is valuable for both designers and clients as it provides insight into how the architecture would appear at completion, well before construction begins.
As a participant in this course, you will learn to produce, view, and interrogate design using industry-standard VR tools and hardware. You will then prepare an Unreal Engine model for use in VR and learn how to provide interaction with the model for immersion into, and interrogation of, the architectural design.
Course content is split across three key areas of study:
1. Infrastructure - You will start by getting hands on with the HTC Vive set-up and calibrating the hardware to enable VR viewing. Then, using Unreal Engine, you’ll learn to create a VR navigable space – called the Playable Area – and make it available to your users.
2. Presence - Next, you’ll learn to pick up and interact with the scene itself – this could involve moving furniture, opening windows, turning on lights or even moving the sun. This component of the course will give you the skills you need to create your own interactive assets via Unreal Engine’s graphical scripting language ‘Blueprint’.
3. Direction - In the final stage of the course, you’ll explore methods of curation for guided and exploratory VR experience, testing which techniques are most suitable for a focused experience of your design.
Your final deliverable will be a VR experience, exported as an executable file suitable for Steam-VR-compatible hardware. You will be expected to create your own interactive assets, materials and curation techniques in order to exhibit your design proposals.
By producing your own VR RTV model, you’ll learn how to:
Successfully completing the course will equip participants with knowledge and expertise in innovative and emerging digital tools. Participants will gain relevant skills in the application of these tools within the design field allowing for their use in various parts of industry-based projects.
This microcredential aligns with the 3-credit point subject, Advanced Virtual Reality for Architectural Design (80113) in the Master of Technology. This microcredential may qualify for recognition of prior learning at this and other institutions.
This course is for professionals and academics with some knowledge of VR, who want to better understand, represent and communicate their design through contemporary software, expanding their capacity for visual media production.
These skills are relevant to fields that provide spatial design services such as architecture, landscape and interior design.
Face to Face learning through the use of digital tools strategies.
Assessment will be Pass/Fail
To pass the course, participants must have full attendance and complete all submission requirements as per the assessment criteria stated in the subject outline.
This course is for participants who have previously completed the Real-time Visualisation for Architectural Design microcredential or have the equivalent skills to complete the course.
Participants must also have previous experience using Rhino 3D or Revit and a basic knowledge of Unreal Engine.
Morning and afternoon tea provided
Full price: $2,500 (GST free)
Special price: $1,500 (GST free)
To help you build future-focused skills during COVID-19, this course is currently offered at a reduced rate of $1,500 (Full price $2,500).
Please note that discounts cannot be combined. A limit of one discount applies per person per course session.
START DATE |
20 March |
MODE |
On-campus |
DURATION |
2.5 days |
COMMITMENT |
60hrs |
Adrian Taylor is a practising architectural and computational designer at Cox Architecture, and a casual academic and researcher at UTS. He has developed and applied new digital tools for architectural design, development and representation in practice, and extends that work within his research at UTS.
Previously, Adrian has taught students to develop architectural design through RTV VR models. His areas of interest include the application of new digital and computational techniques to social and historical issues. These include heritage conservation, community and client engagement, and creating accessible communication modes for architectural design.
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Use digital modelling, structural analysis and robotic fabrication to explore complex geometries.
Access and manipulate open GIS data sources for architectural, engineering and construction projects.
Explore the practical applications and integration of drones in architecture projects.
Create and navigate virtual reality environments to provide new insights into architectural design.
Create parametric designs for environmental and structural optimisation of architectural form.