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MICROCREDENTIAL

Advanced Virtual Reality for Architectural Design

Learn how to view, present, and interact with your architectural designs in Virtual Reality (VR) via contemporary visualisation software Unreal Engine and the HTC Vive head-mounted display. This course follows on from the Real-time Visualisation for Architectural Design microcredential.

About this microcredential

This microcredential is focused on the creation of immersive experiences through Virtual Reality (VR). Increasingly used by major architectural firms such as COX, BVN, Woods Baggot and Bates Smart, VR is a critical tool in the design and development process as it provides a 1:1 scale representation of architectural designs. This is valuable for both designers and clients as it provides insight into how the architecture would appear at completion, well before construction begins.

As a participant in this microcredential, you will learn to produce, view, and interrogate design using industry-standard VR tools and hardware. You will then prepare an Unreal Engine model for use in VR and learn how to provide interaction with the model for immersion into, and interrogation of, the architectural design.

Key benefits of this microcredential

This microcredential has been designed to equip participants with:

  • Knowledge and expertise in innovative and emerging digital tools
  • Relevant skills in the application of these tools within the design field allowing for their use in various parts of industry-based projects.

This microcredential aligns with the 3 credit point subject, Advanced Virtual Reality for Architectural Design (80113) in the Master of Technology.

The microcredential may qualify for recognition of prior learning at this and other institutions.

Who should do this microcredential?

This microcredential is for professionals and academics with some knowledge of VR, who want to better understand, represent and communicate their design through contemporary software, expanding their capacity for visual media production.

These skills are relevant to fields that provide spatial design services such as architecture, landscape and interior design.

Price

Full price - $2,500.00 (GST-free)*

Special price - $1,500.00 (GST-free)* - to help you build future-focused skills during COVID-19, this course is currently offered at a reduced rate of $1,500.00 (full price $2,500.00).

*Price subject to change. Please check price at time of purchase. 

Enrolment conditions

COVID-19 response 

Additional course information

Course outline

Course content is split across three key areas of study: 

  • Infrastructure - You will start by getting hands on with the HTC Vive set-up and calibrating the hardware to enable VR viewing. Then, using Unreal Engine, you’ll learn to create a VR navigable space – called the Playable Area – and make it available to your users.
  • Presence - Next, you’ll learn to pick up and interact with the scene itself – this could involve moving furniture, opening windows, turning on lights or even moving the sun. This component of the course will give you the skills you need to create your own interactive assets via Unreal Engine’s graphical scripting language ‘Blueprint’.
  • Direction - In the final stage of the course, you’ll explore methods of curation for guided and exploratory VR experience, testing which techniques are most suitable for a focused experience of your design.

Your final deliverable will be a VR experience, exported as an executable file suitable for Steam-VR-compatible hardware. You will be expected to create your own interactive assets, materials and curation techniques in order to exhibit your design proposals.

Course delivery

Face to face learning through the use of digital tools strategies.

Course learning objectives

By producing your own VR RTV model, you’ll learn how to:

  • View and navigate your design at 1:1 scale
  • Think critically about the proportions of design indexed to human scale
  • Create curated VR experiences for users
  • Provide interactivity within a VR environment to engage users, control the environment and create a sense of presence or immersion.

Assessment

Assessment will be pass/fail.

  • In order to pass the course, participants must have full attendance and complete all submission requirements as per the assessment criteria stated in the course outline.

Requirements

Mandatory

  • This microcredential is for participants who have previously completed the Real-time Visualisation for Architectural Design microcredential or have the equivalent skills to complete the course. 
  • Participants must also have previous experience using Rhino 3D or Revit and a basic knowledge of Unreal Engine.

On-campus and onsite course logistics

Catering

  • Morning and afternoon tea provided.

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